Overall, I find mobility and playing defensively to be the best thing. They can deal with close combat they can tear through melee-weak units like Tau, but low Str and Toughness puts them at a strong disadvantage against things like Nids, or anything with a lot of multiple attacks. They're good at shooting, but most of their weapons are fairly short range. WH are a moderately-good-at-everything-not-great-at-one-thing kind of army. This is not an uber powerful build, but it balances between what I have fun playing and what is strategically useful. My HQ is a Canoness, Priest, and Celestian Retinue in a Rhino. My 1850 tourney list is 3 units of Battle Sisters (1 of which is in Rhino), 2 units of Seraphim, 1 unit of Dominions in an Immolator, Penitent Engine, and Exorcist. I play Sisters-of-Battle-heavy Witch Hunters.
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