![]() In fact, the developer cut a deal with D&D publisher Wizards of the Coast, allowing them to demo the game to press using the “Lost Mine of Phandelver” module. Game master mode is inspired by Dungeons & Dragons, and Larian isn’t afraid of that comparison. ![]() That wasn’t all Larian had up its sleeve, however.īy raising over $2 million in its wildly successful crowdfunding campaign for Divinity: Original Sin 2, the developer reached a stretch goal promise for something called “game master mode.” At an event last week, Larian revealed the depths of game master mode to Polygon, and in true fashion for the developer, it’s a whole new way to play that seems completely impossible for such a small studio to pull off. In the game’s initial announcement and Kickstarter campaign, that ambition manifested in the form of an expanded cooperative play mode, where players can take on the roles of different characters who may have varying motivations and even end up working against each other. But as a follow-up to 2014’s well-loved Divinity: Original Sin - a game we praised as “one of the deepest and most unforgettable games” of the year - Larian wanted to do something bigger than more of the same. From the moment that Divinity: Original Sin 2 was announced back in August 2015, there was little doubt that developer Larian Studios would produce an excellent single-player epic of a role-playing game.
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